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Sound Forge 4.5:
$499 MSRP ($350 street)

upgrade from Sound Forge 4.0: $99

upgrade from Sound Forge 2.0 or 3.0: $249

upgrade from Sound Forge XP 3.0, 4.0 or 4.5: $249

Sonic Foundry
704 Williamson Street
Madison WI 53791-8062

Phone: (800) 57-SONIC
Fax: (608) 256-7300
Tech Support: (608)256-7300

sales@ sonicfoundry.com
www. sonicfoundry.com

Tom Connell is a freelance composer and sound designer living in Baltimore. He does mostly scoring work for a variety of clients, including Ogilvy Worldwide and the Centers for Disease Control.  He's been making noise on PCs since the green-screen days - his bloodshot eyes and torn-out hair prove it. He also plays a lot of guitar and is teaching himself the rudiments of Web development. If you've got ideas or questions, contact him at tconnell@qis.net.


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Full-featured Audio Editing Package

Sound Forge 4.5

by Tom Connell

Faster, cheaper CPUs...Dirt-cheap, giant hard-drives...RAM out the wazoo...Burn your own CDs...It adds up to a digital audio wet dream. Thank goodness we don't have to wake up: there's good, affordable software to power it all.
February 25, 1999

Sonic Foundry has kept up quite nicely with the ongoing revolution in digital sound creation and processing, regularly creating and updating powerful, reliable and full-featured Windows applications and plug-ins that stand in a class by themselves.

Click to see Screenshot.

Sound Forge 4.5 is the latest incarnation of Sonic Foundry's flagship audio editing and processing package for the PC. It sports the functions that anyone serious about audio needs, while adding new features that keep its edge over the closest competitors. Although not cheap - about $350 street - it delivers the goods.

The main screen "workspace" is uncluttered and customizable. Up to eleven different toolbars can perch above a substantial blank field. All functions are available via drop-down menus if you want a really clean display, but you'll probably want at least to have the exceptionally nice-looking and usable floating audio meters handy. They're entirely resizable (horizontal or vertical format) and scalable from -90 to 0db, with peak and valley holding options and a graphical clip alarm.

Individual sound files display as graphic waveforms in resizable, floating "data windows." Each window has independent transport controls ("play bars"), horizontal and vertical magnification buttons (scalable between 1:1 and 1:1024), and a standard scroll bar along the bottom. A level ruler on the left side marks waveform amplitude. A time ruler (samples, beats, SMPTE frames or a combination) marks location and allows you to set markers and formats with a right click. Three selection status fields display the beginning, end and total length of the current selection.

Practically everything on the workspace and data windows is tool-tipped in case you forget what a button or window element does (the function can be disabled if it gets annoying). Right-click option menus also abound.

There are almost too many features and options to describe - pretty much everything you'd want to get done, plus. The usual options for selecting, copying, cutting and pasting, cross fading and mixing are easy and fairly intuitive. You can easily drag and drop between data windows, making it easy to mix and crossfade different waveforms together without using the clipboard. This encourages sound design experimentation.

Audio processing is extensive and powerful. It includes trim and crop (make a selection and lose everything else in a keystroke), channel output selection, EQ, fades, silence insertion (for adding buffers and bumpers), a flexible normalization function, usable noise gating, time compression/expansion, and reversal.

Effects abound as well - decent-sounding ones. Presets include amplitude modulation, chorus and flanging, wah-wah, delay, distortion, compression, phasing, tremelo, gapping, pitch bend and shifts, reverbs (pretty good ones) - you name it. All are quite configurable; you can preview even reverbs in real-time (if you've got the CPU and RAM), while dialing in tweaks on the fly. And you can store your tweaks as presets. Sound Forge supports any DirectX plug-in, as well, so you're only limited by your budget.

Some new features have been added, as well. A batch file converter (previously sold as a $200 plug-in) can convert or process up to thousands of files in a single batch. Let's say you're creating audio for a large multimedia or Web project. Audio real estate and/or bandwidth will be scarce, but you don't want to lose too much quality. Create your files, tweak your processing to compensate for lower quality, then set up a script that will, in one fell swoop, apply your settings, convert stereo to mono, and downsample from 16-bit to 8-bit. You can swill a couple of beers while it churns.

Spectrum Analysis (also once a plug-in) allows detailed exploration of waveform frequencies. Real-time monitoring during playback or recording really helps zero in on problem frequencies like bass rumble, mike pops, or heavy breathing.

Sound Forge 4.5 also includes a set of tools to support their powerful ACID looping and sequencing package. It steps you through everything you need to do to optimize ("acidize") loops for ACID - assigning root notes, number of beats and tempos that will make ACID's pitch and time-shifting that much smoother. Another function reverses the loop's rhythmic feel, which can freshen up some otherwise standard beats.

In addition to the ongoing AVI video support, the program now supports Microsoft's NetShow 3.0 and RealSystems RealVideo 5.0.

Musicians and sound designers will find Sound Forge easy to use. Recording is simply a matter of opening a new file and defining parameters (stereo or mono, sample and bit-rate). Hit record (or CTRL-R) and you're in preview mode where you can monitor levels, set pre and post-roll, and punch-in points. Hit record (or R) again and you're wailing - hit the space bar to stop.

Editing is just as easy. Selection dragging is enhanced by Sound Forge's ability to fine-tune selection boundaries on the fly. Put a recorded sample into loop mode, for example, and you can subtly grab and drag either selection boundary back and forth on the fly. This is exceptionally useful for quickly tuning up loops when you don't want to hassle with sample-by-sample adjustments or endless delete-undo cycles.

The manifold processing and effect options are previewable and tweakable in real-time - and there's a handy bypass toggle for on-the-fly comparisons between effected and uneffected sounds. This ease and high degree of configurability encourages experimentation. Even the reverbs process faster than usual. Of course, with multiple levels of undo, you really don't have to worry about messing up.

You can also transfer samples to an internal or external sampler via SCSI/MIDI or MIDI/SDS. Sound Forge generates stable MIDI timecode at all frame rates for hooking up with midi/audio sequencers such as Cakewalk Pro Audio.

I test-drove Sound Forge on a small sample-creation project. Part 1 was a collection of guitar loops and one-shots, part 2 a batch of drum loops. The guitar samples ranged all over the place - from quiet and intimate Joe Pass-like turnarounds and vamps to heavily distorted chunks and riffs to highly-syncopated afro-pop arpeggiations. When I encountered ugly zero-crossing pops, I invoked the "Loop Tuner" - make a selection, invoke the function and you'll be presented with a display that juxtaposes the start and end points of the loop. You can immediately see where the pop-causing discontinuity lies. Bring out the Pencil Tool, draw the starts and ends together and the pop's history.

Even on highly syncopated samples I was able to easily arrive at perfect loops by repeatedly making fine dragging adjustments of the selection boundaries on the fly. Pretty nifty. The metal samples suffered from amp buzz and line noise. No problem: the intelligent noise gate took care of it without ugly chattering or signal loss. On several samples I realized my ax was almost 1/2 step out-of-tune (Doh!). I pitch-shifted the track back into shape with no noticeable weirdness.

The drumbeats - primitive, dirty beatbox stuff created several years back -suffered from heavy clipping and rumbling. Again, no big: a combo of EQ and downward normalization evened out the beats while preserving their oomph. In short, Sound Forge worked for me.

Multimedia and Internet developers will be glad that Sound Forge supports all major file and audio/video compression formats, including Internet-specific encoders like RealMedia, NetShow3.0, and Java AU files. And they'll dig the batch converter. Integrating audio with multimedia video presentations is enhanced by frame-accurate support of AVI, NetShow and RealMedia video.

Broadcast producers and engineers will love the processing and effects, especially the time compress/expand function which, for example, can accurately and smoothly compress 33 seconds of narration into 30 seconds - without pitch-shifting. Three equalizers - graphic, paragraphic, and parametric - plus graphic and multi-band dynamics processing make it easier to add fullness, compress dynamic range, and contour individual regions. The result is consistency across the board.

Sound Forge 4.5 continues to be the unchallenged industry leader in PC audio editing and processing. It's full-featured for truly professional use but easy enough to use for anyone who just wants to get a few things done quickly. I'd highly recommend it to anyone who needs high-quality audio recording and processing on a PC. I can't really find anything wrong with it - it does what you tell it to do - very well.

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